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Quake3 Custom Maps Repository |
permalink 79drgc2
| Concrete Salvation by 79DieselRabbit This one is all about not getting railed while trying to snag the red armor. If you're good with the railgun, there's plenty of love here. |
permalink Academy
| Academy This is one kickass fast and fun map. Lotsa flying around like a ninny. |
permalink addict
| Quake3:Addiction by PeeJ An old classic. Come out, come out, wherever you are... |
================================================================ Title : Quake3:Addiction PK3 Name : addict.pk3 Date : 22nd Jan 2000 Author : Paul "Peej" James Email Address : peej@planetquake.com Home Page : http://www.peej.co.uk Misc. Author Info : An obvious choice for a Q1 to Q3 crossover, I just had to re-create S6 under the wonderful Quake3 engine. Description : The original pushed the Quake engine to it's limits, now it hardly touches the power of the Q3A engine. Hopefully I've done justice to the original map. Additional Thanks to : SmallPileOfGibs - http://www.planetquake.com/spog for helping me get to grips with Q3R and shaders, and for answering all my dumb questions. Excessus - http://www.planetquake.com/excessus Mr Fribbles - http://www.planetquake.com/frib Pingu - http://www.planetquake.com/pingu for beta testing and the rest. Fingers - http://www.planetquake.com/ikq for the excellent sky texture. Dive for beta testing, being general fragbait, and for being such a good friend. Everyone who is an active part of the custom map community, you guys make it all worth while. Additional Notes : "You STILL need it because you're STILL weak." Previous Work : 10/08/99 - OMA (Q1) - One Man Army (KoS) 03/05/99 - Strafin6 (Q1) - Quake Addiction 01/02/99 - Strafin5 (Q1) - Infinite Skill 05/11/98 - Strafin4 (Q1) - Celebrity Deathmatch 20/10/98 - Strafe12 (Q1) - Strafin1-3 Megamix 03/10/98 - Strafin3 (Q1) - One Man Army 02/09/98 - Strafin2 (Q1) - Freestyle Gibbage 18/06/98 - Strafin1 (Q1) - Cunning Plan Read More |
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permalink aesculpt
| AEon's Sculpture Really calls for more than two players. Check for Flippa camping the Regeneration often. |
=====================================================================
Title : AEon's Sculpture
Filename : map-AEsculpt.pk3
Map : AEsculpt.bsp
Version : 07/17/2000 (r77)
Author : Christoph A. Loewe (AEon)
Email Address : AEon@gxp.de
Website : http://AEons.gametown.de
Description : Quake III Arena - DM / 1on1 Map.
Sculpture, Energie Column, Dungeon,
Platforms, Corridors, Columns, Lava...
Other Levels by Author : AEcantow, AEcthdrl, AEcube for Half-Life.
AEcyrena, AEshake2 both for Quake II
AEarena for Quake III Arena
See http://aeons.gametown.de under "Files".
Thanks to : Basic layout developed together with Pot.
Especially the idea for the Dungeon. Thanx
also to my other testers SeveN, ^AP^,
[F\N\S], [M7], Trigger, AciD|BurN, ...
and others on IRC #quake2.ger & #gXp.
Special thanx to : Rainer Dückerhoff |
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permalink alkdm03
| Animal Tusk and Abhorrent Bone Another pair of kickass small arenas from Kona. Indiscriminate loss of limb from grenades lobbed over walls = hours of family fun. Make sure you add both alkdm03a and alkdm03b to your rotation. |
02.04.00 ================================================================ Title : Tusk and Bone (Abhorrent Bone and Animal Tusk) BSP Name : alkdm03a.bsp, alkdm03b.bsp Author : Shaun Ross aka [Kona] Release Date : April 2000 Email Address : alkali@ihug.co.nz Home Page : Ethereal Hell: SP Map Reviews http://etherealhell.cjb.net Map Description : Two small levels especially good for 1on1. Quite a unique mix for Quake3, dome/temple architecture, rusty-tech textures mixed in with some gothic and terrain. Other Info : I decided to make a Q3 level in an effort to learn Q3Radiant. The first one, Abhorrent Bone, took less than two days to make, and with no planning and the fact that I was learning as I went, I'm quite happy with how it turned out. Although I got totally off course with the original idea in my head. I got so carried away with how easy it was to make good terrain that I overdid it. So I whipped up a second level, Animal Tusk. I quite like the improved colours and textures. It is a little larger, and probably looks and plays just as well. But because they were both so small and quite similar I thought I would put them in the same pack. Other maps by Author : Mel Soaring series: Apr 00 - Mel Soaring 5: Ancient Rigby (Q2SP, Alk06) Feb 00 - Mel Soaring 4: The Savage Sanguine (Q1SP, Alk05) Dec 99 - Mel Soaring 3: Tomb of the Makron God (Q2SP, Alk04) Oct 99 - Mel Soaring 2: Star Rancor (HLSP, Alk03) Sep 99 - Mel Soaring 1: Hear Me Roar (Q2SP, Alk02) Other: Mar 00 - Operation Urth Magik (Q1SP PC) Nov 99 - Pillars of Pain (HLSP) Mid 98 - The Alkado Adventure (Q1SP PC, Alk01) Deathmatch: Feb 00 - Ravages of Sanguine (Q1DM Alkdm02) Dec 99 - On A Dreary Night (Q2DM Alkdm01) ================================================================ * Installation * Read More |
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permalink alkdm11
| Early Settlement by Kona A fun and more open area map, but still with plenty of tight corners on the lower level. Pillz-o-plenty for me b/c there's a grenade launcher up top. |
permalink alkdm12
| Offworld by Kona Another tight, good flow map. This one has a few minor snagspots but overall is quite decent. |
permalink alkdm13
| Butchered Creatures by Kona A fun aerial platform map. The trick is to learn which jumppad takes you where. |
permalink alkdm14
| Journey by Kona As you might expect, the action is in the red armor room and also the rocket launcher room. Tight and twisty passages connect, with a few sniper spots to watch for. Fun! |
permalink alliance_maps01
| Alliance CTF Maps These maps are probably best with 4+ players. Included in this pak are: Two Kingdoms (actf01) Two opposing castles Canto 31 (actf02) Huge map - Has a bell! Big Screen TV (actf03) Fun shiny Space map Curved Space (actf04) Nutty large Bizarro map Buried Enemies (actf05) Huge, mostly underground |
permalink altarbeta
| AltarBeta by 79DieselRabbit Great Level - looks good too. Secret stuff to find |
permalink altardm
| Temple of Arena's Altar Warning: BFG level! Total Carnage! This isn't exactly the most balanced level, and one of the teleporter textures is missing/clashing, but this one is usually over with pretty quickly, so you may not have time to notice. |
permalink a-maze-ing | A-maze-ing by Porkchop The Pac-Man maze, hi! This was part of a larger Rocket Arena map which also featured a Q-bert arena, Commando arena, and some other one I can't remember. |
permalink arizonabay | Arizona Bay by Porkchop This was Chop's first map, originally done for Quake2. You'll almost certainly need to learn to swim for this one. |
permalink arrakeengamma
| Arrakeen Gamma by Smack2 Lots of tricks'n'traps here. Easy to get snagged on the columns-beware. |
permalink auh3dm1
| Overwhelming Hostility Green. Evil. I recommend 3 or more players. |
permalink auh3dm2
| The Backstab This one needs more than two players, and really shines with 5 or more. I have a tendency to crater a lot trying to jump into that big central teleporter and not quite making it. |
permalink bal3dm1
| Ash Rain by Bal This one has a good balance, as anyone attempting to stay up top and spam pillz for any length of time is gonna get railed or shotgunned point blank from behind. |
================================================================
Title : Ash Rain
BSP Name : Bal3dm1.bsp
Author : Benoit "Bal" Stordeur
Release Date : April 2, 2000
Email Address : Bal@planetquake.com
Home Page : http://www.planetquake.com/bal
Game : Quake 3 arena DM
File size : 1.1 Mb
Description : My first q3 map, great working with this magnificent engin, and discovering
how q3radiant rocks so much more then any other editor...
This is a conversion of a q1dm that hasnt been released yet (i may soon tho)
Works ok for 1on1 and up to 4-5 ffa, hope u all enjoy playing it as much
as i enjoyed making it =)
Additional Thanks to : Robert duffy, for Q3radiant, kick ass editor
ID for quake1, and for a pretty 3d engin...
All the great mappers that made me wanna start mapping
(GeN, Headshot, Ztn, Frib, Peej...)
Headshot for coding the Qboard
(headshot.terrafusion.com/board.html)
The cool people on the qboard and in #terrafusion
Nehahra team, for kickin major ass
Other stuff : Dont hesitate to send me feedback! and please tell me if u review it or
put it on a server...
Previous work : [Q1] Baldm1 - Horror at Red Hook
[Q1] Baldm2 - In The Vault
[Q1] Baldm3 - Tainted Meat
[Q1] Baldm4 - Eternal Life
[Q1] Baldm5 - When the Beast Prevails
[Q1] Baldm6 - Scrap Metal
[Q1] Baldm7 - Black Feathered Wings
[Q1] Reinc5 - Somewhere in the Vast
================================================================
* MAP Information *
Read More
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permalink Bal3dm4
| Scarp Metal ][ by Bal Conversion of a Q1 map - just an overall good level. |
================================================================
Title : Scrap Metal ][
BSP Name : Bal3dm4.bsp
Author : Benoit "Bal" Stordeur
Release Date : April 4, 2001
Email Address : Bal@planetquake.com
Home Page : http://www.planetquake.com/bal
Game : Quake 3 arena DM
File size : 3.8Mb
Description : This is a conversion of my q1 map baldm6 - scrap metal...
Its a large atrium map, lots of interconnections...
r_speeds are higher then they should be
Additional Thanks to : Robert duffy, for Q3radiant, kick ass editor
Lunaran for the texture set
(fragland.net/ltcmdrlun)
Death2Uall of The Sound Factory for ambient sounds
(factory.thebackburner.com)
ID for quake1, and for a pretty 3d engin...
All the great mappers that made me wanna start mapping
(GeN, Headshot, Ztn, Frib, Peej...)
The cool people in #terrafusion and on Qmap
Nehahra team, for kickin major ass
Beta testing : Alcatraz, Lunaran, Than, Ninja, Nunuk, Grindspire, Friction, Yogi
Auhsan, Dmo, Nanospawn, Vondur, Abbo, Chaos and all the people at the Burial Grounds
who gave feedback (www.burial-grounds.com)
Anyone else I may have forgotten (sorry, I always forget people, my beta
testing times are to fucking long)
Other stuff : Dont hesitate to send me feedback! and please tell me if u review it or
put it on a server...
Previous work : [Q1dm] Baldm1 - Horror at Red Hook
[Q1dm] Baldm2 - In The Vault
[Q1dm] Baldm3 - Tainted Meat
[Q1dm] Baldm4 - Eternal Life
[Q1dm] Baldm5 - When the Beast Prevails
Read More
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permalink bm
| The Birth Machine One of the best floating platform maps around. Highly recommended, if only for the inevitable bouncepad shotgun battles. |
permalink bunker
| Hong's Bunker After playing just about every Hong map, I've narrowed it down to just this one. Maybe if I weren't so predictable I wouldn't always be gunned down 2 steps from the grenade launcher. |
permalink charon3dm11v2
| Liquid Carbon by Charon Meh. Another dark green evil level with lots of opportunities to gulp down a lungful of slime. This one works if you have 4 or more players. |
================================================================ charon3dm11v2 - liquid carbon ================================================================ Title : Liquid Carbon Date : 1-1-2002 Filename : map-charon3dm11v2.pk3 Author : charon Email Address : charon@atlantacon.org : (best to visit my site and get my current email address) Website : http://www.interactivedeath.net/ Description : A very dark, very green map. Electricity, green slime, : black brick, and solid steel beams make up the soul of : the map. Slightly inspired by a really cool anime : series called "Lain", but really has nothing much : at all to do with it. This is a ffa or tourney map, : to whichever is your liking. This map uses my own textures : created from the ground up with no base textures used. : You may also download these textures from my site as a : seperate zip file. They are called "Liquid Carbon Texture Set 1". Update : This is version2 of this map. It corrects a few minor bugs : that were found that irritated me. Namely a clipping issue : and a bot spawning issue. Additional Credits to : id software, Dfused, WyldWeyr, Normal, Speed, Scampie, : Maj, goetz, Dietz, and especially the Burial-Grounds.com : crew such as spynx_w2k, Osiriss1281, and BudToker. : Also thanks goes out to those of you I might have missed. ================================================================ - Play Information - Players : 2 to 8 Bots : Yes - They rarely go for items such as the RG, MH, and RL, : but amazingly enough I have seen them go for all three. Weapons : Rocket Launcher, Railgun, Super Shotgun, : Grenade Launcher, Lightning Gun, Plasma Gun Read More |
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permalink chiropteraDM
| Chiroptera by Nunuk, et al. Love all Nunuk maps. This one is a classic, and one of the few Nunuk maps that don't have the prevalent Death By Long Fall™. |
date: September 17th 2001.
Quake3Arena DM level.
====================================================
title: ChiropteraDM
file: ChiropteraDM.pk3
authors: Alcatraz / Nunuk / Sock
Alcatraz alcatraz@planetquake.com
http://www.planetquake.com/bighouse
Nunuk: nunuk@planetquake.com
http://www.planetquake.com/nunuk
Sock: sock@planetquake.com
http://www.planetquake.com/simland
====================================================
Components
Architecture: Nunuk
Gameplay: Alcatraz
Textures: Sock / Arnaud "pikouze" barros / Nunuk
====================================================
Play information
tourney: yes
deathmatch: 2-6
Bot File (aas): yes (Optimized)
how to play place chiropteraDM.pk3 in your
/Quake III Arena/baseq3/ folder
start quake3 Arena
hit ~
type /map chiropteraDM
type /addbot |
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permalink cht2
| Lichtwarts by Cha0s Trippy! Not the most playable map, but worthwhile just for the cel-shader effect. |
.lichtwärts:
title: lichtwärts
author: dominic szablewski aka. -cha0s-
email: webmaster@chaosquake.de
website: www.chaosquake.de
date: 30.6.2002
filename: cht2.pk3
bspname: cht2.bsp
.description:
lichtwärts (english: 'in light direction') is not built
as a really playable map but as a design study. when
i've tested the cel-shader fx, which was now possible
(thx 2 ydnar :), it blew me away - so i decided to
make a map with it. the map is highly inspired by
some screenshots from ydnar demonstrating the
cel-shader fx and charon's geocomp map.
as you may guess, the bots play pretty stupid in
this map (as if they won't always do ;). it was a
pain in the ass to get them even running.
the r_speeds are at 20k (doubled by the cel-shader fx)
so you may need a fast computer to play this map.
.installation:
make sure you have the quake III: arena point release
installed. for more information, visit quake3arena.com
unzip the pk3 file in your baseq3 folder.
run quake III arena and select single player then skirmish.
the map should appear somewhere on the list, usually at
the end.
.construction:
tools.used: qeradiant 2.00; adobe photoshop 6.0; q3map2.exe; notepad
known.bugs: bots play pretty stupid
build.time: about 3month on and off
hardware: AMD Duron @ 750mhz, 256mb
bsp: 1min
Read More
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permalink cpm1a
| Wicked by FXr|Jude Need at least 3-4 players for this one to really get going, and then it's peachy. |
permalink d3xf1
| Up Close And Personal by Druzli Fun small arena, with no Long Falls™ like Gothic Strike. |
permalink dantesca
| Dantesca by Quint Not Quint's strongest map, but good for 4 or more players. This is the big red and brownish level that has the trapdoor under the rocket launcher (spoiler alert, ha). |
permalink devdm3
| Infernal Genesis by DeV Many many hours in this one. Good flow, decent with 2 players. |
*> 30.08.2000 <* ================================================================ Title : INFERNAL GENESIS Filename : Devdm3.pk3 Author : Rafal "DeV" Szkolnicki Email Address : yawgmoth@kki.net.pl Description : a small tourney map designed for competetive play with Challenge Pro Mode (http://www.challenge-world.com/promode). Additional note : this map is also playable without the CPM My Previous maps : (Q3A) Devdm2 - Mind Control (Q3A) Devdm1 - Invitation to Darkness (Q2) Frenzy - Kill Frenzy (Q2) Ravtotal - Total Disharmony Thanks to : id software for all Quake games Rafal Wisla for very useful tool AddTexture All the people who created Challenge Pro Mode ================================================================ *> Play information <* Game : Quake 3 Arena Deathmatch : Tourney, FFA 3-4; Capture the Flag : No Respawn spots : 9 Bot match : bots fully supported *> Map informatoin <* BSP name : Devdm3.bsp Shader name : Devdm3.shader Entities : 301 Non-entity brushes : 1791 New sounds : No New textures : Yes, a few by me (modified id textures and new ones) *> Construction <* Read More |
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permalink distonic
| Distonic by Nunuk Another fine space map by Nunuk with lots of aerial action. This thing rendered all wonky under linux Q3 when I loaded it just now, hope the pk3 isn't corrupted... |
permalink dubbilan2
| Reverberation by Dubbilan Basically you're in a cylinder with four jumppad pipes to launch you to the top. Discuss. |
------------File Information------------------------------------------ 13/Sep/2000 ---------
--------------------------------------------------------------------------------------------
Title : Dubbilan2 (Reverberation)
Game : Quake 3 Arena
Filename : Dubbilan2.pk3
Author : Lasse "Dubbilan" Kolding
Homepage (2 Mirrors) : Http://www.PlanetQuake.com/Dubbilan
Pick your taste : Http://www.Quake3Stuff.com/Dubbilan
Email Address : Dubbilan@Quake3Stuff.com
Description : Small sized somewhat gothic-styled map, that takes place in a
"temple-arena" with action-packed battle from the 4th floor down
to the first, through a huge center core in the middle.
--------------------------------------------------------------------------------------------
------------Comments------------------
This is the high-demanding version of Reverberation that won the 2nd Prize at the
Quake3Stuff mapping competition. (1. July - 31. August - 2000)
This map is not designed for campers :). You won't find that many places to hide out in
more than 5 seconds! I know this map takes a pretty heavy machine to run properly, but I
have done what I could. I even spend 4 days re-designing big parts of the architecture to
make the map less detailed. (As soon as I find out it didn't run as well on many computer
:-(. )
But you can't always make maps to suit yesterdays computers! and it will run fine on most
computers if you just lower your graphic settings a little.
If anyone has any suggestions to increase the frame rate I would be very pleased if they
send it to me. This is my second Q3A map and any feedback is highly appreciated!!
------------Play Information ---------
Player Base : Free-For-All
Possible Number of Players : 2-8
Best number of Players : 2-4
Default Bots : Xaero, Patriot
Read More
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permalink dubenigma
| Lucid Enigma by Dubbilan Great smallish to medium sized level. Good flow and balance; you'll find you're constantly getting railed going for the rocket launcher. |
------------File Information------------------------------------------ 2/August/2001 -------
--------------------------------------------------------------------------------------------
Title : Lucid Enigma
Game : Quake 3 Arena
Filename : Dubenigma.pk3
Author : Lasse "Dubbilan" Kolding
Homepage : Http://www.Planetquake.com/Dubbilan
Email Address : dubbilan@planetquake.com
Description : Small very vertical Tourney map with a combination of a dark
castle-like atmosphere and weird green technology
-------------------------------------------------------------------------------------------
------------Comments------------------
The map uses alot of curves, so if you have problems with the framerate, try changing
the geometry-settings to low. Or even to lower than "low" is you know how... ;)
Also, if you try to spectate on the map, you might get in trouble trying to get through
the doors...I have NO idea why this happens, and it seems only yo be a problem on some systems.
And please do send me a note, if you review the map or put it on a server... :)
------------Play Information ---------
Player Base : Tourney, (Free-For-All)
Possible Number of Players : 2-8
Best number of Players : 1v1, 2-3
Default Bots : Anarki
PS. Bots play OK mostly, but they are however unbelievable stupid(!), so
as always I suggest human players since the bots can't figure out to do
all the tricks in the gameplay.
------------Construction--------------
Read More
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permalink dubneoc
| Neorganic Epiphany by Dubbilan This guy is an artist. This level looks like nothing you've seen before, and is quite playable. |
------------File Information------------------------------------------ 31/Mar/2002 ---------
--------------------------------------------------------------------------------------------
Title : Neorganic Epiphany
Game : Quake 3 Arena
Filename : Dubneoc.pk3
Author : Lasse "Dubbilan" Kolding
Homepage : Http://www.Planetquake.com/Dubbilan
Email Address : dubbilan@planetquake.com
Description : Small tourney/ffa map that utilizes a homegrown
organic style to create something not very quake like.
-------------------------------------------------------------------------------------------
------------Comments------------------
This is my entry for Sock and Nunuks Geometric Challenge 2.
It is a combination of a normal quake-map and the experimentation with the most extreme
expression of an architectural style my head has crackled with in the last few months,
which I have dubbed Neorganic - hence the title. It is a style that grows on its own with
metaphors suddenly appearing in places never planned for. Hopefully the realistic version
will sometime stand among the buildings of distant earth,
as soon as I finish architecture school, that is... ;)
Hope you like it as much as me and my "inmates" does.
And please do send me a note, if you review the map or put it on a server :)
------------Tech-Comments------------------
High r_speeds you say? Due to the design of the map the r_speeds can be changed fluidly.
The peaks around 30k - which does perform a lot better than usual - can easily be changed
to a meeker 12k with almost good average speeds ;)
A simple change of the subdivisionlevel by shifting to low geometry settings,
solves this in a jiffy.
But if you have the system, go for the high setting - it looks incredible smooth :)
As for the bots, it took me 3 days just to get the bot-file compile-able,
Read More
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permalink dubrhap
| Rhapsody In Blue by Dubbilan Medium-size level, best with 4 or more players. It's very blue. |
------------File Information------------------------------------------ 04/Dec/2000 ---------
--------------------------------------------------------------------------------------------
Title : Rhapsody In Blue
Game : Quake 3 Arena
Filename : Dubrhap.pk3
Author : Lasse "Dubbilan" Kolding
Homepage : Http://www.PlanetQuake.com/Dubbilan
Email Address : Dubbilan@PlanetQuake.com
Description : Medium sized map with a kinda different bluish feel.
Don't know what to say here, uh! yeah and with 2 stories
sort of atrium like!
-------------------------------------------------------------------------------------------
------------Comments------------------
The map is pretty dark in places, and it is very different how dark it is on
different computers. I have done alot to make the map lighter with the same dark
atmosphere, but if you still have trouple I suggest setting up the brightness or
even better use vertex lighting. Vertex is off course not as pretty but it works
pretty okay ;)
The bots play okay, but doesn't use the topfloor as much as you might want them to.
Play against humans if you can!
------------Play Information ---------
Player Base : Free-For-All, Team, Tourney
Possible Number of Players : 2-8
Best number of Players : 3-6, 2v2, 1v1
Default Bots : Anarki, Doom, Xaero
PS. The bots play OK mostly, but as always I suggest human players
since the bots can't figure out to do all the tricks in the gameplay.
------------Construction--------------
Read More
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permalink el3dm1
| EvilSpace Space map that's evil. The winner is pretty much anyone with a positive score. |
permalink fff
| fff by Stecki Basic mid-sized map with a cool-looking glowing electrical orb thingie at its center. |
================================================================ Title : fff Date : 09.01.00 Filename : fff.bsp Author : "stecki" Email Address : stecki@terrafusion.com Home Page : deconstruct.terrafusion.com Description : deathmatch level for quake3. Additional Credits to : ID software, InSoc, PIL ================================================================ * Play Information * Single Player : No Deathmatch : Yes, 4+ Difficulty Settings : No * Construction * Base : New level from scratch Editor(s) used : WorldCraft1.6a - Q3Radiant Known Bugs : geez, i thought i fixed them Build Time : Dunno Textures used : a few... Compile machine : P300 with 128M ram Compile Time : dunno, didn't watch Brushes : yes Entities : that sounds like porn Models : I'm too ugly to be a model * Other Info * used to be nice, now you're too nice used to be good, now you're too good Good times, now they must end on you no one can depend Read More |
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permalink foo3dm1
| Dry Ice Another many-hours-played map...no ice in it, BTW. A bit large for just 2 players. |
permalink fr3dm1
| Iron Yard by Friction Double Meh. Not sure why this one is in here. Your standard steel-n-dirt map. Probably too big for just two players. |
permalink frozencolors
| FrozenColors CTF This is a great CTF map. 2+ routes with opportunity for snipers, and plenty of opportunity to take a swim far far below. |
permalink fstier1
| FStier1 pak Not sure where I got this one, but it has some great maps: Circular Logic (fsdm1) Maroon map that centers around a circular room-o-doom Chaos Reigns (fsdm2) Weakest of the bunch; too big for fewer than 4-5 players. This one is not in my rotation. Ravenous (fsdm3) Fun stuff - a little large for 2 players. Watch for InvisiFux™ Demon Winds (fsdm4) An all-time favorite. Great map for any number players. |
permalink gaeldm1
| Ascenscion by Gael Very pretty floating platforms map. Get ready to take the Long Fall™. |
01/16/2003 ================================================================ Title : Ascension Filename : gaeldm1.bsp Author : James "GAEL" Lewis Description : Q3 tourney/FFA level ================================================================ * Play Information * - Make sure you have the Quake III: Arena point release installed. For more information, visit http://www.quake3arena.com/ - Unzip the contents of gaeldm1.zip to your Quake3\baseq3 folder * Description * Game type : Tourney/FFA Player load : 2-4 Respawn spots : 8 Weapon load : RL, RG, LG, 2 SG Item load : 9 shards, 5 +5s, 5 +25s, RA, MH, PT, 3 RL ammo, 4 SG ammo, 2 LG ammo. New Sounds/Graphics : Yes. Thanks to evil_lair for the dsi texture set, to sock for the Stratosphere skybox, and to amethyst7 for the jump pad shader and teleports. New Models : No * Author * Name : James "Gael" Lewis E-mail: gaelrond@yahoo.com * Thanks * Thanks to all the guys on the Q3W Editing Forum for all the great feedback and for all the shared learning that is done there, with a special thanks to amethyst7 for the infinite patience, guidance, and talent. This map wouldn't be what it is without his input. Read More |
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permalink god
| God Told Me To Deathmatch in and on and around and above a church with a lava moat. Good stuff. |
permalink HandsOfGod
| Hands Of God by Pingu Rocks. It's really a floating platform map, but feels like a small arena map, at least until you take the Long Fall™ a few times. |
Hands Of God ============ By Pingu (c) 2002 Babbling ======== Three years late I've finally gotten round to making a Q3 map... The reason is for the geometry competition, and because I fancied a challenge. After dabbling with Q3R for.. ouuu.. three years now I've never really been inspired to create a complete map. However, upon stumbling upon Sock's egyptian texture set, his Iceflow skybox and a recent version of GTK... finally the door opened. Hands Of God (Gods have no thumbs) is the result. Thing is, would you have noticed if I hadn't told ya? The reason there's no thumbs is because, as you may realise from seeing the fingers, they were pretty much impossible to create. Sure, a 3DS Max model would have done the trick, but the competition asked to try and stay away from using models as best as possible - it would have been cheating to have done them that way. As it is, I don't really like GTK for trying organic stuff. Hands.. Rock.. it's all a bit of a pain in the ass when compared to Worldcraft (sure, I never actually tried a map like this back in the days of old, but I did make a hell of a lot of rock..) Hopefully you can overlook the slight problems (ie, the few tears in the environment) and settle back and play the map. It's been tested extensively, and it rocks... -Pingu Map Info ======== BSP name : maps/handsofgod.bsp Gametype : Deathmatch Bots? : Yes, AAS included (the bots seem happy here) # Players : 6 spawn points (4 seems a happy medium) Weapons : 1 Railgun, 1 Rocket Launcher, 1 Plasma Gun, 1 Shotgun Armour : 1 Red, Various shards Health : 1 Mega, 2 normal, various mini Ammo : 2 Rocket Packs, 2 Plasma Packs, 2 SG Packs Read More |
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permalink hindustry
| Heavy Industries by Froofy Not really any good for 2 players, included because it is worthwhile with a bunch, and it has some novel effects. |
permalink hod_ctf
| Heart of Dungeon CTF by dyv It's aite. Name of the map refers to the room(s) with the lava and pulsing organs and stuff. Lots of entries into the flag rooms. |
===================================================================================
THE HEART OF DUNGEON (CTF version)
===================================================================================
Title : The heart of dungeon (CTF version)
Filename : hod_ctf.pk3
hod_ctf.txt
Author : Yuri Davidoff
Email Address : dyv@users.ldc.net
dyv@kiev.ldc.net
homepage : http://www.ldc.net/~dyv/
Date of release : march 19, 2000
Description : New CTF map for Quake3
* Play Information *
Players : 3-6 on 3-6
Bot Support : Bots are fully supported
* additional information *
There is a DM\DOMINATION version of this map.
To get it see information on my homepage http://www.ldc.net/~dyv/
or over there ftp://ftp.ldc.net/pub/games/dyv/maps/
=========================================================================================
another levels:
Q3A "The heart of dungeon" (DM & DOMINATION version)
Q3A "Space Odysseys 4 or The dream evoked by the crazy marine's story"
SPQ2 "Love story of prince of Stroggos"
Read More
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permalink ik3dm1
| Future Brownie A classic. Good flow, good balance. It has a warning red stripe around holes in the floors of the second level, isn't that considerate? |
permalink japanc
| Japanese Castles by g1zm0 I love g1zm0 - any of his stuff looks absolutely top-notch. This pak contains both regular Deathmatch and Capture the Flag versions. |
1/13/2000 ================================================================ Title : Japanese Castles ctf & dm for Quake III Arena Filename : japanc.pk3 (contains 2 maps) Maps : Japanctf.bsp & japandm.bsp Author : Mike Burbidge (g1zm0) Email Address : mikeburb@home.com home page :http://www.members.home.net/mburbidge/ Description :Quake III Arena - ctf, and dm maps Instructions: ------------- 1 ) Extract japanc.pk3 into your Quake3/baseq3/ directory 2 ) Start Quake3 3 ) Both maps will be accessable from the menu * Play Information * type of game: japanctf - ctf japandm - ffa & team dm *** IMPORTANT *** you must have zoid's Threewave ctf addon pak to see all the textures in the ctf map !!!! Settings : Ctf, Deathmatch, Team Deathmatch Bot Support : Bots are fully supported : Level Name(s) : japanctf & japandm Single Player : bots Cooperative 2-4 Player : bots Deathmatch Player : yes Ctf : yes Difficulty Settings : bots again Puter: :dual p3-450mhz w/256 meg /NT4.0 compile time: :45 minutes, 17 minutes respectively (q3map -light -extra) Read More |
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permalink jlctf1
| Grazer Station by Johnny Law Large space-themed CTF map; not the greatest. Don't jump too high in the center room with the glass. Ouchies. |
Bots are functional in this map, but they're not too keen about a few things. First of all, there are two types of jumps that they do not understand. 1) The "express elevator" from the basement to the flagroom. 2) The jump from the flagroom to the tower. I have some ideas about tricking the bots into understanding these jumps to some extent, but it will require me either learning the .aas file format or getting my hands on the source code to bspc. I've been unable to get any information about id releasing that file format or source code, and I'm tired of waiting. So I'm releasing the map as-is. If at some point in the future I can improve the bots' behavior on this map, I'll release an add-on pk3 file with the new .aas file. Note that bots can still find an exit from every area in the map, and they can also find an entrance to every area except the tower. To get into the tower though, a bot has to spawn there (it can't figure out how to rocket jump up there). There are two other bot problems that are even less likely to be fixed. First, I'm pretty sure that bots don't understand how to get through the tower trapdoor, although I've seen them push the button. Second, there are some simple walkway-to-walkway jumps that bots will not do. For example, they refuse to jump to the flag platform as long as there's a route to get there without jumping. Which kinda sucks for the bots offensively. They also won't jump to the yellow armor in the flag room lobby (except for rocket jumps). I actually figured out a way to restructure the walkways so that they would make that jump if you commanded them to, but it made the walkways a bit odd for human players, and bots would still never do it on their own initiative. Which means of course that bots on the enemy team would never do it at all, as far as I could tell. So I un-did the change. When you're playing with bots, just consider that yellow armor "yours" I suppose. Read More |
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permalink kamq3dm1
| Iniquity by Kamarov Another classic, hours and hours of playtime. |
================================================================
Title : Iniquity
BSP Name : kamq3dm1.bsp
Author : Corey "Kamarov" Peters
Release Date : August 31, 2000
Email Address : kamarov@gamekey.com
Home Page : http://freshteam.telefragged.com
Game : Quake 3: Arena; Deathmatch/Tournament
Additional Thanks to : Fresh Team! The feedback they provide is invaluable.
Robert Duffy for Q3Radiant, woot!
================================================================
* Additional Author Information For Quake 3 Stuff Contest *
Mailing Address: Box 2048
Steinbach, Manitoba
R0A 2A0
Canada
* MAP Information *
New Textures : There's a couple tweaks to id Software's textures, nothing
really new though.
New sounds : N/A
* Construction *
Base : From scratch
Construction Time : About a month and a half.
Build Time : 36 Seconds BSP / 645 Seconds VIS / 4502 Seconds Light
Compile machine : P2 450 / 128 mb / nVidia Ultra TNT2
Editor used : Q3Radiant 1.97 (The only real version)
Other programs : Pakscape - Creation/Editing of the .pk3
Known Bugs : This would be a bad section to have to fill out.
* Copyright / Permissions *
Read More
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permalink kamq3dm2
| Discontent by Kamarov Great map, maybe a little large for just 2 players. This is the one that has the rocket launcher out on a platform above a bottomless pit. |
================================================================
Title : Discontent
BSP Name : kamq3dm2.bsp
Author : Corey "Kamarov" Peters
Release Date : July 30, 2001
Email Address : kamarov@gamekey.com
Home Page : http://www.kamarov.com
Game : Quake 3: Arena; Deathmatch/Tournament
Additional Thanks to : Fresh Team - For what we accomplished together. We did what
no one else did online; develop maps as a team effort. Sure,
the maps were owned by the individual authors and fully
developed by one author. But it was the team that moved the
level from merely good to something great. The feedback and
support was something I will miss.
By far one of the best memories I will always have of mapping
will be with this team of amazing artists and designers.
In July, 2001 we decided to call it quits after three years
of mapping together. It was a tough call, but it had to be
done. Real life finally had managed to catch us.
Fresh Team has closed its doors but the designs live
on forever. Thanks to all of you!
Yogi - John Hughes
Kanaeda - Chris Voss
Voodoo - Brian Prollock
WwIII - Warren Williams
Hotcakes- Eddy Dawson
Ziffon - Jorgen Stenkvist
http://freshteam.telefragged.com
Rest in Peace 1998 - 2001
Yogi - For the entire Arctic Pack texture set. Damn!
Kanaeda - The layout was sketched out by this fella.
Read More
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permalink klcurves
| Kleskonian Curves by Nunuk Watch for snipers in the tower on this fine space map by Nunuk. |
permalink klhights
| Kleskonian Heights by Nunuk One of his earliest maps, no doubt - still fun though. Guy can't spell. |
permalink klzegypt
| Tomb of Necrobiosis by Killazontherun Fun Egyption-themed map, hi! |
permalink lun3dm1
| Coriolis Storm by Lunaran This one is best with 4 or more. |
- File Information -------------------------------------------------------- 04.10.2000 ---
Title : Coriolis Storm
Filename : lun3dm1.pk3
Author : Lunaran
Email Address : LtCmdrLun@aol.com
Web Site : Visit http://lunaran.fragland.net
Previous Releases : lun2dm1 - The Gridlock, Q2DM
westfront - Westfront Facility, HLDM
complex - The Complex, Q2DM
Installation : To install, simply unzip and place lun3dm1.pk3 in your baseq3
directory wherever you installed Quake3: Arena. The map should now
be accessible via the Multiplayer menu or by typing "\map lun3dm1" at
the console without the quotes.
Pak File Contents : maps/lun3dm1.bsp
/lun3dm1.aas
: scripts/lun3dm1.arena
/lun3dm1.shader
: textures/lundesert/cgrate2_lglow.jpg
/grass1.tga
/lborder12fx.jpg
/lclang_ow.tga
/lconcrete_ow.tga
/ld_eagle.tga
/lddirt1.jpg
/ldsand1.jpg
/llight5.jpg
/llight5blend.jpg
/lun_grill1.tga
/lun_grill1glow.jpg
/luncanvas1.tga
/lundessky1.jpg
/lunmetsupport4.tga
/lunredrock.jpg
/scrub1.tga
/scrub2.tga
/scrub3.tga
: sounds/lundesert/pump3.wav
/l_hum1.wav
/boid1.wav
/boid2.wav
Read More
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permalink lun3dm2
| Let's Drink Beer and Shoot Things by Lunaran Yes, have some. Good stuff. |
- File Information -------------------------------------------------------- 06.13.2000 ---
Title : Let's Drink Beer and Shoot Things
Filename : lun3dm2.pk3
Author : Lunaran
Email Address : LtCmdrLun@aol.com
Please don't ask me to help out with your mod. I'm already on one.
Web Site : Visit http://lunaran.fragland.net
Previous Releases : lun3dm1 - Coriolis Storm, Q3DM
lun2dm1 - The Gridlock, Q2DM
westfront - Westfront Facility, HLDM
complex - The Complex, Q2DM
Installation : To install, simply unzip and place lun3dm2.pk3 in your baseq3
directory wherever you installed Quake3: Arena. The map should now
be accessible via the Multiplayer menu or by typing "\map lun3dm2" at
the console without the quotes.
Acknowledgements : Anyone who liked lun3dm1, id, everyone at QMap, Nug, and Bill Stuckey
Facknowledgements : id for the wonderfully smart bots, and those wonderfully helpful
attendees of the Q3World Level Editing Forum for answering all of my
questions
Beta Testers : than, Killer, Scampie, NotoriousRay, DeathMonger, Auhsan, "Barf Hubris,"
Alcatraz & his team
- Play Information -----------------------------------------------------------------------
Player Base : Free-For-All, 1 on 1
Default Bots : Doom, Gorre, Razor, Wrack, Lucy
Number of Players : 2-6
Item Load : 2 SGs, RL, RG, PG, LG, GL, 2 YAs, RA, MH, Haste.
- Construction ---------------------------------------------------------------------------
Base : New level from scratch (old unused Q2 level design)
Texture Scheme : LunBase (blue)
Construction Time : ~40 hours over 30 days
Prefabs Used : None
Average R_Speeds : 4200 world, entities, no players
Worst Case R_Speeds : 5800 world, entities, no players
Editor(s) used : QERadiant 197
Known Issues : The Quake3 bots are UNBELIEVABLY STUPID. ... so that isn't really an
issue with the map as such, but it certainly affects solo play.
Several items, including the RL, require a simple jump to reach. The
Q3 bots are completely incapable of jumping to anything without the
Read More
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permalink lun3dm3
| A Load of Useless Bloody Loonies by Lunaran The name speaks for itself. |
- LUN3DM3: File Information ----------------------------------------------- 06.18.2001 ---
Title : A Load of Useless Bloody Loonies
Filename : lun3dm3.pk3
Author : Lunaran
Email Address : Lunaran2@aol.com
I will not help you with your mod, I will not make a map for you,
and I am not an all-in-one information service.
Web Site : http://lunaran.fragland.net
Previous Releases : Lun3DM2 - Let's Drink Beer and Shoot Things, Q3DM
Lun3DM1 - Coriolis Storm, Q3DM
LunQ2DM1 - The Gridlock, Q2DM
westfront - Westfront Facility, HLDM
complex - The Complex, Q2DM
Installation : To install, simply unzip and place lun3dm3.pk3 in your baseq3
directory wherever you installed Quake3:Arena. The map should now
be accessible via the Multiplayer menu or by typing "\map lun3dm3" at
the console without the quotes.
: To play in CPMA (www.promode.org) (highly reccomended) install Lun3DM3
as usual, and additionally, unzip and place lun3dm3-cpm.pk3 in your CPMA
directory. The map should now be accessible via the CPMA menus or by
typing "\map lun3dm3-cpm" at the console without the quotes.
: To play with the custom bots I included, you need to download Harlequin's
Team-Storm skin pack from www.planetquake.com/polycount/cottages/qbranch
and properly install it. The custom bots included are specifically
written to a) bring out the good qualities in this map's gameplay, to try
and make up for the fact that the bots can't figure out the lift or the
rocket launcher, and b) provide you with all Doom-skinned bots to
enhance the atmosphere. Oh stop whining, they're good skins anyway.
Acknowledgements : In a very particular order understood only by me -
id - especially whoever it was that added the LoD stitching
the beta testers - for obvious contribution
the QMap.org and #terrafusion ogres
Harlequin - for all that skinning and then some
Douglas Adams - for the title and the books it came from
than - for some of the texture content I incorporated (the switch mainly)
Friction - for giving me the idea for a "flagrant bitching and cussing
clause" (see below)
the Q3World level editing forum moderators - for putting up with my
occasional smartassedness
anybody who played and liked Lun3DM1 and 2
Read More
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permalink malcath
| Malevolent Cathedral by Dan Haigh A decent opposing-castles type CTF map. Warning: BFG. |
permalink map-charon3dm7
| Mice Are Blue by Charon Another level worthy of hours of play, although most of the action is near the rocket launcher/red armor room. |
================================================================ Title : Mice are Blue Date : 03-25-2001 Filename : map-charon3dm7.pk3 Author : Charon Email Address : charon@atlantacon.org : (best to visit my site and get my current email address) Website : http://www.interactivedeath.net/ Description : Mice are blue. Really, they are. : This is a small tournament style map : done in a blueish tech/base/goth theme. : This map is really, blue. It is designed : mainly for tournament style play between 2 : to 4 players. Additional Credits : id software, Normal, and anyone I might have missed ================================================================ - Play Information - Players : 2 to 4 Bots : Yes - some bots really like the RA, SSG area Weapons : Rocket Launcher, Railgun, Super Shotgun, : Plasmagun ----------- Unzip the the zip file map-charon3dm7.zip into your quake3\baseq3 directory. Start quake3 and either select it from your map list or press tilde to enter the console and type: "/sv_pure 0" press enter "/map charon3dm7" - Construction - Base : None Editor(s) used : Q3Radiant Known Bugs : None Build Time : 3 days Read More |
|
permalink map_cpm11
| A Tribute to N1*dk by Druzli (cpm11) Damn fine map, good matches with Flippa on this one. This is the one with the open room that has the GL, RL, and Shotgun, and you can drop down and go around a corner down a lava-lined hall for the RG. |
permalink map_cpm8
| Clowning Around by FXR|Jude (cpm8) OK map; a bit large for two. Lots of curved walls, pretty homogenous although there are enough unique markings to make it fairly easy to determine which room you're in. |
permalink mapel4
| Can I Take It To The Bridge CTF Have to admit, haven't played this one much, but it looks fun. Good looking level, and there's a surprise way down in that mist in the central arena. Say hello to my little friend. |
-------------------------------------------- < o > --------------------------------------------
Title : Can I Take It To The Bridge?
PK3 Name : mapel4.pk3
Date : 00/04/04
Author : Pax
Email Address : pax@mbox302.swipnet.se
Home Page : http://home8.swipnet.se/~w-80683/ (not operative)
Installation : To install, simply unzip and place mapel4.pk3 in the baseq3
directory inside your Quake3: Arena installation. Kick up Q3A
and start a ctf multiplayer server. The map should then show
up with the other levelshots.
Additional map info. : The Idea behind the map was to make it large and yet dead easy to
learn and play. I always loved McKinley Base (Quake Classic Threewave
ctf) because of its fast gameplay. I found Q3CTF1 had much of the
same thing. Hopefully this map will deliver some of that feeling but
with the posibility to cram in a much larger number of players. As
matter of fact you need an absolute minimum of 4+4 to give it justice
but I think the map could hold as much as a 8+8.
Wont-dos : * Actually the middle area should be scaled down a bit to negotiate
with the Q3A engines problem with large outdoor areas.
* The bases exterior should need some more work. The front looks a bit
flat and you can't see any roof or something like that. I was thinking
about building it into a mountain or something but a: I'm lazy,
b: I think it would kill the FPS totally in the middle area.
* Add more eye candy.
Additional Thanks to : hostile[e0h] - for play testing and general input.
Btbl - general input and encouragement.
10sun - for offering me to do the final compile.
anton[e0h] - for learning me the basics of q3radiant.
Ron Gass - author of Q3build, who sent me a new build
at the speed of light when it wouldn't
install on my system.
Read More
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permalink map-natedm2
| Natestah's Beotch (natedm2) The great map with the stupid name. Perfectly doable with only two players. |
TITLE : Natestah's Beotch FILENAME : Natedm2.zip AUTHOR : Nathan Silvers DATE : 07.18.2000 TYPE : Deathmatch EMAIL ADDRESS : nsilvers@home.com HOMEPAGE URL : http://www.natestah.com .zip CONTENTS : map-Natedm2.pk3 : natedm2.txt -------------------------------------------------------------------------------- * LEVEL DESCRIPTION * -------------------------------------------------------------------------------- my second Quake3 level.. this includes custom mapobjects which really gives it a unique look. I'm hoping to start a trend here with the mapobject thing, hopefully other mappers will gain an interest in creating map objects and make some really nice levels. The possibilities are endless with mapobjects! Feel free to use my models for your custom levels just give me some credit (please). if you'd like to get a hold of the source files (3dstudios stuff) send an email. -------------------------------------------------------------------------------- DEATHMATCH : 6 Player Respawn Point(s) Team Deathmatch : NO SUGGESTED PLAYER LOAD : 2-4 DIFFICULTY SETTINGS : NEW TEXTURES : Yes NEW SOUNDS : No newmodels =) : YES -------------------------------------------------------------------------------- * CONSTRUCTION * -------------------------------------------------------------------------------- MAP BASE : New Map PREFABS USED : None EDITOR(S) USED : Q3radiant OTHER UTILITIES USED : Photoshop,wordpad,3dsmax,q3ase KNOWN BUGS : there are no ambient sounds? does that count as a bug? Read More |
|
permalink map-unitooldm3a
| Cosmik Debris v2 by Unitool (unitooldm3a) This is a sweet space map, very vertically-oriented. |
07/24/2000
================================================================
Title : Cosmik Debris
Filename : unitooldm3a.pk3
Author : unitool
E-mail : unitool@usa.net
Description : Quake III: Arena deathmatch level
================================================================
*********************************************************************
*********************************************************************
*********************************************************************
***** This is an update to the original release! If you have *****
***** problems connecting to a MP game, someone is using the *****
***** older version. Please inform them that a repaired *****
***** release is available. Thanks,and sorry! *****
*********************************************************************
*********************************************************************
*********************************************************************
* Play Information *
- Make sure you have the latest Quake III: Arena point release installed.
For more information, visit http://www.quake3arena.com/
- Extract unitooldm3a.pk3 to your Quake3\baseq3 folder
- Run Quake III: Arena
- From the main menu select Single player then Skirmish. The
maps should appear somewhere on the list, usually at the end.
* Description *
Game type : Free For All,2v2
Player load : 2 - 6
Respawn spots : 7
New Sounds : No
New Graphics : Some - mostly just composites of id textures.
Known issues : I had to copy/rename few id textures/shaders and
put them in new directorys to be sure everyone will see
the right things. The affected textures are clearly marked
Read More
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permalink meatpak
| Meat Pak by Pete Parisi Must-Haves! DarkMeat (darkmeat) A smaller space-platform map with a big trap door. RedMeat (redmeat) Vertically-oriented map with a nice kill-floor up top WhiteMeat (whitemeat) Big wide open arena with lots of time up in the air |
permalink meatpak_two
| Meat Pak 2 by Pete Parisi More Must-Haves! ColonCancer (coloncancer) A meatgrinder. Touch the walls spinning by and you're a grease spot. MeatPatty (meatpatty) Vertically-oriented space map with plenty of opportunities to take a Long Fall™ |
permalink minima
| Minima by Bengal Fun stuff. Lots of time spent in the air; great looking map. This one especially favors sniping bastards good with the rail. |
permalink mksteel
| MKSteel - Fistful of Steel This one mostly shows off its shiny reflective surfaces and cool blueish lighting, but is also a pretty decent map with 3 or more players. |
================================================================
MKSTEEL - Fistful of Steel
================================================================
Title : MKSTEEL - Fistful of Steel
Author : Martin "Killer" Kilcoyne
Version : 16th February 2002
File Name : mksteel.pk3
E-Mail : killer@planetquake.com
Web Site : http://www.planetquake.com/killer
Description : This map stemmed from some textures that
Lunaran originally created for my last map
MKVDV. I managed to get hold of the textures
after the map had been released (through no
fault of Lunaran :-) but they were so cool I
immediately started a new map to make use of
them.
There is *heavy* shader useage in this map so
performance may be an issue of lesser systems.
I've done my best to reduce r_speeds but they
are still pretty high in places. If the map is
slow on your PC then tough I'm afraid. I loved
the look of the map so much that I wasn't
about to remove detail or shaders to improve
performance :-P
Hope you have as much fun playing the map as I
have had making it. Thanks for reading.
Credits : Thanks obviously to Lunaran for his cool
textures check out his work at:
http://lunaran.fragland.net
Previous Work : 02/12/01 - MKVDV - Vorsprung durch Vernichtung
23/05/01 - MKBASE-TA - Feel The Base (TA)
13/05/01 - MKBASE - Feel The Base
25/02/01 - MKEXP - Industrial Experience
24/12/00 - MKTECH - Technophobia
Read More
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permalink mlctfpak0
| MapLAB CTF Pak 1 All in rotation, however q3mlctf4 is the only one that is worthy: Eternal Opposition (q3mlctf1) I don't really like this one at all, skip it Ruines Canyon (q3mlctf2) Not much better - too big for fewer than 6 Demented Courtyards (q3mlctf3) A little better - not too large McKinley Arena II (q3mlctf4) This one is a fabbo conversion of an old classic; recommended |
============================================================================= Q3MLCTF1 - "Eternal Stronghold" - (C)2000 MapLAB ============================================================================= Title : McKinley Arena Map type : Q3 CTF Build : final Test Builds : 9 Date : March 25 2000 Filename : q3mlctf1.bsp .aas file (for bots) : yes Author : MapLAB Email Address : maplab@quakemail.com Home Page : http://id.netgames.net/maplab Mapping/Layout : Napalm Mapping/Lightning : ZeRSToReR PR : Ebola Design : Napalm, ZeRSToReR, Ebola Additional Ideas / Remarks : Ebola, 100%-Diger Main Gameplay Testing : Diger, Ebola. ============================================================================= * About * ============================================================================= The map is intended for 5 versus 5 wars. ============================================================================= * Notes * ============================================================================= Player Start points ------------------- When a player joins a server, switch teams or when a match starts then Blue players spawn in the blue base, Red players in red base. Read More |
|
permalink onenightdm
| One Night Stand Great small map - hours of fun. |
**** BETA *****BETA***** BETA ****
================================================================================
quake3levelinfo
--------------------------------------------------------------------------------
TITLE : One Night Stand
FILENAME : onenightdm.zip
AUTHOR : Ian Marks aka smeghead
DATE : 01.26.2000
TYPE : DeathMatch
EMAIL ADDRESS : ian@planetquake.com
HOMEPAGE URL : http://www.planetquake.com/mahq
.zip CONTENTS : onenightdm.pk3
onenightdm.txt
--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
This is a small quake3:arena dm level that is good for 2-4 players
The level is a bit of quake2 style architecture with some q3 ish curves thrown in.
All that and the ikbase3 textures which give it that gritty quake(1) style.
This map is made for speed. Not a whole lot of fluff and I didn't go crazy with the detail.
ADDITIONAL CREDITS:
To: Iikka "fingers" Keranen for making the ikbaseq3 texture set, which without, this level would
not be possible. I highly recommend getting these textures..which if you so desire, go here:
www.planetquake.com/ikq
since the ones included with this level are only part of the pak.
DEATHMATCH : 6 Player spawn points
Read More
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|
permalink osiris
| Temple of Osiris by DaveBulow A port of a Quake1 map, this is one of the most fun small arenas for 3 or more players. Great flow, and the teleporters allow for some great backstabs (and telefrags). |
------------------------------------------------------------------
Temple of Osiris for Quake 3 Arena OSIRIS.PK3
------------------------------------------------------------------
DaveBulow 30th May 2000
------------------------------------------------------------------
TOURNEY MAP!!!!
Title : Temple of Osiris
Filenames : OSIRIS.BSP and loads of stuff all in a
PK3 file, which is in a ZIP.
Author : DaveBulow
www.planetquake.com/davebulow
Email Address : davebulow@planetquake.com
or
dave@halflife.net
or
dave@freshmidis.com
or
davebulow@mail.com
(I have to include all those email
addresses because sometimes one
of them stops working or is
disconnected for some reason.)
Normally use the first one on the
list (davebulow@planetquake.com)
Description : A Quake 3 Arena Tourney map, using
the layout of my Quake 1 map
of the same name. This version is
much more playable and a lot better
looking, though. :)
Additional Credits to : Koni of www.QScene.de (koni@qscene.de)
Read More
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permalink pigskin
| Pigskin CTF by Bubba A blast - probably the most fun CTF map. Find the secret teleporters to the sniper towers. |
permalink pjw3tourney1
| Hot and Moist by PJW Another old favorite. Occasional (intentional?) snags trying to get out of the lightning gun room. The rain effect is n33t0. |
08/30/2000 ================================================================ Title : Hot and Moist Filename : pjw3tourney1.bsp Author : Pat "pjw" Williams Description : Q3 tourney/FFA level ================================================================ * Play Information * - Make sure you have the Quake III: Arena point release installed. For more information, visit http://www.quake3arena.com/ - Unzip the contents of pjw3tourney1.zip to your Quake3\baseq3 folder * Description * Game type : Tourney/FFA Player load : 2-4 (although 4 is a bit crazed) Respawn spots : 4 Weapon load : RL, LG, SG, GL Item load : 8 shards, 3 +5s, 2 +25s, 1 +50, RA, one of each ammo. New Sounds/Graphics : Yes. Teleporter surface shader is new (uses stock id textures), rain shader and graphic are new by me (although the shader is based Heavily on Scampie's hard work), and the pjwwallskull.jpg is a modified version of trophy.tga from the VR Magazine texture pack (VR5) by Diabolic. Thanks to Maleficus and Scampie for the help w. the rain! MAJOR thanks to Deth2Uall for the great custom rain and thunder sounds in the eleventh hour! Note: the rain doesn't seem to show up on some video cards. Your chances are better if you have your settings on high quality. New Models : Yep, thanks to Oak for the skull impaler. (Check out some great models at www.planetquake.com/oakshiro) * Author * Name : Pat "pjw" Williams Read More |
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permalink platypus
| Platypus by Nunuk A fabbo Dr.-Seuss-like arena from the great Nunuk - this is one of his few non-space maps. |
permalink plutonians
| The Flying Plutonians by Nunuk Hell yes. Get this one right now. |
permalink q2dm1
| Q2DM1 - The Edge A faithful port of the Quake2 classic. One of the best maps ever. |
permalink q3dm4ctf
| The Place Of Many Captures CTF Obviously based on The Place Of Many Deaths; should be familiar to everyone. |
date: 24th of Feb 2000. Quake3Arena CTF level. ===================================================== title: The Place Of Many Captures file: q3dm4ctf.pk3 author: Antonio Valcarcel email address: antonio2@hem2.passagen.se URL: http://planetquake.com/lvl description: CTF map based on the map Q3DM4 ===================================================== play information tourney: no deathmatch: no CTF: yes (good for 6-8 players) Bot File (aas): yes other: no new sounds: no new graphics: yes new music: no ==================================================== info For some reason ID SOFTWARE doesn't release all the models included in Q3A, for example: in Q3DM4 you can se a skull with a lamp (slamp.md3). But in the PAK0.pk3 the .MD3 file for slamp is removed. Why?? Therefore i can't use the lamp to make my CTF map identical to the Q3DM4 map.. :( Come on ID, release all models!!!! ==================================================== construction base: none editor: Q3Radiant by Id Software other progs: Q3 Build know bugs: none known Read More |
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permalink q3phatdm1
| Phat Deathmatch 1 Prime example of good flow. Many hours spent running around in this one. |
permalink q3q1dm2
| Claustrophobopolis Ported from the Quake1 map. Brings back old memories of taking a swim in the lava... and being crushed.... |
permalink q3q1dm4
| The Bad Place Ported from Quake1. The. Best. Map. EVER. |
permalink qrctf1
| Quake Reject's CTF1 Meh. It's aite. |
permalink quake3stuff
| Iced Earth by Senn Great map, especially if you like sliding around on ice :) Seriously, get this one. With a modern video card it's easy to tell which surfaces are iced by the reflections. |
permalink quartzctf1
| Cast Into Shadows CTF Not too keen on all the teleporters in here - I gets lost and stuff. Big CTF map. |
permalink quartzdm1
| The Final Hour This one is good stuff, Maynard. Good for hours and hours. |
permalink quintdm3
| The Wisdom Machine by Quint A nice diversion from the Birth Machine - This one is a little more enclosed and feels large for two players. It has jumppads that whirl you around the outer ring. |
permalink qvisions
| Qvisions Pak by Quint Quint's wild animal maps. As always with Quint maps, watch yer step. Qbeast The Beast is the best of these three, IMHO Qbee Smallest of the three; this one has a really exposed sniping spot on the bee's head Qdolphin Big, pink, and aerial, with a nice trapdoor floor up top |
permalink reactive0
| Midnight Requiem by ]R[Papa (reactivedm1) This large space platform map is all about battling for control of the topmost platform. |
permalink RelixDm7_1
| Face to Face by Relix[Sodell] (relixdm7) Big open arena with lots of goodies. Good one. |
July 19, 2000.
Quake3Arena FFA
*******************************************************************
Title: Face to Face
File: Relixdm7.pk3
Author: Scott "Relix" O'Dell
E-mail address: sodell@dmci.net
URL: - - - - -
Description: DM / FFA
*******************************************************************
Play Information
Tourney: no
Player Load: Med. DM (up to 12 ppl max.( Plays good with 6-8)
CTF: no
Bot File (aas): yes
New Sounds: no
New Graphics: no
New Music: no
Respawns: 16
How to Install: Unzip relixdm7.zip to your /baseq3/ folder
start quake3arena
type /map relixdm7
or select it from the single player/skirmish menu
Make sure you have the 117 Point Release installed
*******************************************************************
Info: This is my first attempt at a "decent" Q3 Arena map. Some may find it
too dark. I just couldn't settle on the right atmosphere.
Well, not much to say except, another Gothic playground.
I am not sure if the screenshot I chose for loadup was the best, but the
intermission shot is not bad.
*******************************************************************
Construction
Base: baseq3
Read More
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permalink rq3dm3 | Gothic Strike by McBugzz Excellent: simple, tight, good flow. Watch out for the bottomless pits of white mist. |
****************************************** Date Original: 22.06.2001 Subject Quake 3 Arena Map Author Sergey "McBugzz" Yeliseyv Mail dxtreme@planetquake.com Homepage http://www.planetquake.com/digitalxtreme/ ****************************************** Info: Tools Q3Radiant Map Name Gothic Strike - by McBugzz Gametype ffa, tourney, teamplay Spawn points 9 Mega yes Tech nope Additions nope AAS yes Levelshot yes Legal stuff: This map can be distributed by electronic means ONLY. DO NOT modify the contents of the pk3 file. If you want to use this map in your map pack/modification/whatever, please contact me first. If you want to use something from the *.pk3 file (shaders, images, textures etc.), ya have to contact me also. Notes: Woah! This map is my vision of the proper Quake 3 style. I didn't like and don't like all those "new style" things ppl do to Quake 3 maps. I've done what I like. I play this map cause I like it. I DO hope you'll like it too. Sergey "McBugzz" Yeliseyv |
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permalink satan
| Satan's Playground Also excellent - ranks up there with Gothic Strike. Small map, fine for just 2. |
permalink schadctf
| Schadenfreude CTF Haven't played this one much, but it seems fun. A bit large, and plenty of opportunity to take a little space walk. |
permalink senndm1
| Agony & Ecstasy by Senn This is the map with the rocket launcher & shotgun in one two-level tall arena, and the railgun in the other tall arena on the other side. Good map. |
permalink senndm2
| Falling Higher by Senn A must-have--even though it's fairly large, I think it can work with as few as 2 players. Highly recommended. |
permalink shortcircuit
| Short Circuit by Binaryshi This is the one with all the shiny metal pipes; I'd say it's really too big for just two players. |
Tuesday Juli 18th 2000, This is a Quake III Arena - Deatchmatch Level ======= a Level for ID Software's Quake III Arena ======== Map Title : Short Circuit FileName(.pk3) : ShortCircuit.pk3 FileSize(.pk3) : 3.128.280 bytes FileAddress : http://dl.fileplanet.com/dl/dl.asp?binaryshi/shortcircuit.zip Map Author : Binaryshi E-Mail : binaryshi@planetquake.com HomePage : http://www.planetquake.com/binaryshi ============== Level Information =============== MapTitle : Short Circuit GameType : DeathMatch and Tourney NumberPlayers : 2 - 4 BotPlay : Yes Arena File : Yes; Daemia and Doom Enviroment : A small, tight, space/base level. Added Textures : Only Id's textures, some are resized/slightly modified for this map Added Sky : Xen Nebula by Darc, from http://halflife.lowlife.com/wadfather/ Added Scripts : Modified excisting scripts Added Sounds : No Added Music : No Construction :From scratch. There's a minimum use of curved patches, liking the idea that it allows for easy conversions to other game engines like Quake2, later on. ============== Levels By Binaryshi ================= Quake2 : Area 52 http://dl.fileplanet.com/dl/dl.asp?binaryshi/q2a52.zip Lava Valley http://dl.fileplanet.com/dl/dl.asp?binaryshi/v2ydm1.zip Hit The Bricks http://dl.fileplanet.com/dl/dl.asp?binaryshi/v2ydm2.zip Quake III Arena : RocknRoland http://dl.fileplanet.com/dl/dl.asp?binaryshi/rocknroland.zip Short Circuit http://dl.fileplanet.com/dl/dl.asp?binaryshi/shortcircuit.zip =================== Thank You Goes To ===================== http://www.idsoftware.com For creating The Best Games in The World... http://www.qeradiant.com For creating and publishing the Q3Radiant Editor and Q3Map compiler... Read More |
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permalink simetrik
| Si'metrik This one is great fun assuming you're not stuck down in the bowels of this floating platform map. Stay up topside where the action is. |
permalink skylancer | Skylancer (sky) Mmmm....Dirigibles. |
06.02 th 2001, This is a Quake III Arena - Deathmatch Level ======= a Level for ID Software's Quake III Arena ======== Map Title : Skylancer FileName(.pk3) : skylancer.pk3 FileSize(.pk3) : 8.998.753 bytes Map Author : Priv E-Mail : privater@hot.ee HomePage : http://www.hot.ee/privater ============== Level Information =============== MapTitle : sky GameType : DeathMatch and Tourney NumberPlayers : 2 - 4 SpawnPoints : 8 BotPlay : Yes; Duel with Daemia Textures : Id's textures and Priv's textures Sky : by Priv Scripts : Modified excisting scripts Sounds : Q3A sounds and Fl.Sim 98 Music : No Enviroment : A small and fast sky level Construction :Completely new work - result of study of technology of creation of models and sky for Q3 Known Bugs : ??? ===================== Tech Info ====================== Work Station : Pentium III 700 mhz, 256RAM, GeFor.256 DDR ,Windows 98 Editor Used : Q3Radiant 202 Tools : Q3Build Compiler : Q3Map v1.0p (c) 1999 Id Software Inc. ===================================================== Read More |
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permalink sparth
| Sparth by Nunuk Sparth! Nunuk! This is probably his best map. Get it right now. |
date: february 6 2002.
Quake3Arena DM level.
====================================================
title: sparth
file: sparth
authors: Nunuk www.planetquake.com/nunuk
this level has maintained me occupied for a bit more than a week. just wanted to express a basic concept within gtk: trying to make a level with some sort of chris foss inspiration. an illustrator who did tons of spaceships illustrations in the eighties. some of it got old, it's a fact, but his forms and ideas remain very "up to date".
the "homeworld" strategy game, released two or three years ago, took a lot of its inspiration in foss's works too. a great atmosphere, that i had never really found into the quake world. for those interested: http://dynamic2.gamespy.com/~homeworld/
i'll probably explore even more this path in the near future: base atmosphere, space all around....and simplicity.
nunuk
note: railgun spawns every 120 sec
====================================================
Components
Architecture: Nunuk
Gameplay: nunuk, ptit benj, bengal.
Textures: nunuk
sounds: DEI
artwork: bengal
====================================================
Play information
tourney: yes
deathmatch: 2-6
Bot File (aas): yes
how to play place sparth.pk3 in your
/Quake III Arena/baseq3/ folder
start quake3 Arena
hit ~
type /map sparth
type /addbot |
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permalink spasmdm
| Temple of Arena's Spasm Altardm, above, was based on this map (this one has no BFG). Good overall map. |
permalink stralegeo1v2
| Janus (stralegeo1) Well this one is interesting; it almost looks like it was going to be a Capture The Flag map with the red and blue lighting...it's assymetrical however. Worth a look. |
TITLE : Janus FILENAME : stralegeo.zip AUTHOR : Paul "Strahlemann" Evers DATE : 31.3.2002 TYPE : Deathmatch/Tourney EMAIL ADDRESS : strahlemann83@compuserve.de HOMEPAGE URL : NA .zip CONTENTS : stralegeo1.pk3 : stralegeo1.txt -------------------------------------------------------------------------------- * LEVEL DESCRIPTION * -------------------------------------------------------------------------------- So here it is ! After heavy compiling problems it's finished now. This level was made for the 2nd geometry challenge, and so there are only 10 textures in this map, but it's still nice to look at (<--- my opinion :) Hope you all like it. -------------------------------------------------------------------------------- DEATHMATCH : 6 Player Respawn Point(s) Team Deathmatch : NO SUGGESTED PLAYER LOAD : 2-4 NEW TEXTURES : Yes strale-hpatch1b0.jpg;strale-m*.jpg and strale-Sol2.jpg were taken from the geocomp2-texturepack by sock. (tp-geocomp2.zip) strale-032-05c.jpg and strale-048-02f.jpg were taken from the egyptian texturepack by sock. (tp-egypt0jpg.zip) All textures were little changed by me. Overall there are 10 textures and one skybox (nightsky_xian_dm1) NEW SOUNDS : No -------------------------------------------------------------------------------- * CONSTRUCTION * -------------------------------------------------------------------------------- MAP BASE : New Map PREFABS USED : None EDITOR(S) USED : GtkRadiant-1.1-TA OTHER UTILITIES USED : Photoshop,Q3 build KNOWN BUGS : bots hang at these scorpion-like things. For example at the LG. COMPILE MACHINE : Athlon 1.333, 384 MB RAM Read More |
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permalink t8dm5
| Kihaku (Intensity) by Mr.Clean Another great map, especially with 4+ players. Nice Japanese theme. |
================================================================ Title : Kihaku (Intensity) PK3 Name : t8dm5.pk3 Date : April 17, 2000 Author : Todd 'Mr.CleaN' Rose Email Address : mrclean@planetquake.com Home Page : http://www.planetquake.com/mrclean/ Misc. Info : This map is NOT intended to be a factual recreation of a Japanese environment. It IS intended as a fantasy battle arena with a Japanese influence and theme. Additional Notes : Taiko drum wav is mixed from clips by the excellent taiko group, Kodo Thanks to : id Software (of course) Kodo Playtesters (Alcactraz & his gang, Scampie, Wiebo, Killer, Biff, Johnny, and anyone I've forgotten) ================================================================ * Play Information * Game : Quake 3 Bot Match : Route Included Deathmatch : 1on1, 3-6FFA Capture The Flag : No * MAP Information * BSP Name : maps/t8dm5.bsp Shader Name : scripts/t8dm5.shader Textures : textures/t8dm5/* Sounds : sound/t8dm5/* Extra LIGHT : Yes VIS level 4 : Yes * Construction * Base : New New Textures : Yes, some modified from id textures, some from art sources, others original New Shaders : Yes, all based on orignal Q3 shaders Read More |
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permalink t8dm6
| Mindfields by Senn A great Senn map -- this is the one with the multi-level central chamber--everything dark and green. |
permalink teqtrny3
| Subversive Tendencies by Tequila A large map, recommend at least 4 for this one, and even then you may have to listen closely to hear where the fighting is... |
======================================================= Date: 22nd of August 2000. file: sb-emeraldjpg.zip author: Sock email address: sock@planetquake.com URL: http://www.planetquake.com/simland ======================================================= Instructions for using the Emerald Skybox ---------------------------------------- ** You must have installed the Q3 editor tools first ** 1. Extract the zip at in the BASEQ3 directory. The zip file has all the directory structure in place ready for the above location. 2. Goto the SCRIPTS sub-directory under the BASEQ3 directory and find the following file :- SHADERLIST.TXT. 3. Open this file up in a text editor and add the following line at the bottom of the file. EMERALD 4. Close the file and open Q3Radiant and you should find on the texture menu the EMERALD subdirectory. 5. Choose the EMERALD subdirectory and you should find the sky texture ready for use. 6. If the editor displays 2 textures use the one called EMERALD_SKYBOX. The other one is just so that you have something to remind you of what you are inserting into your map. Enjoy |
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permalink tig_den
| Tig's Den Hooray! This one is general insanity with 3 or more people. Lots of teleporters and jumppads mean watch yer back. |
date: 16 May 2000.
Quake3Arena DM/Tourney level.
====================================================
title: Tig's Den
file: tig_den.pk3
author: Tigger-oN
email address: tigger@ebom.org
URL: http://www.planetquake.com/lvl
http://www.planethalflife.com/tigger
description: Small DM map, good for
1on1's or DM up to 4 ppl
====================================================
play information
tourney: 1on1
deathmatch: Small DM (up to 4 ppl)
CTF: no
Bot File (aas): yes
other: There are two custom bots included;
Tig (biker/stroggo)
Mandog (sorlag/red)
new sounds: no
new graphics: a heap of modified idsoftware ones
new music: no
how to start start quake3
hit ~
type /map tig_den
hit ~ (to clear the console)
or just select tig_den from
the menu
====================================================
info
this map sure has dragged out. Its the longest I
think I've spent on a map and its so small :]
Read More
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permalink time2fly
| Time2Fly by Binaryshi Absolute mayhem. An airborne slaughterfest with more than 2 players. |
Sunday Januari 21th 2001, This is a Quake III Arena - Deathmatch Level ======= a Level for ID Software's Quake III Arena ======== Map Title : Time2Fly FileName(.pk3) : Time2Fly.pk3 FileSize(.pk3) : 1.602.463 bytes FileAddress : http://dl.fileplanet.com/dl/dl.asp?binaryshi/time2fly.zip Map Author : Binaryshi E-Mail : binaryshi@planetquake.com HomePage : http://www.planetquake.com/binaryshi ============== Level Information =============== MapTitle : Time2Fly GameType : DeathMatch and Tourney NumberPlayers : 2 - 4 SpawnPoints : 4 BotPlay : Yes; Duel with Daemia Textures : Id's textures some resized Sky : Xen Nebula by Darc, from http://halflife.lowlife.com/wadfather/ Scripts : Modified excisting scripts and made a RGB-player canon with normal jumppad pulse shaders Sounds : Q3A sounds only Music : Sonic2.wav music Enviroment : A small and fast, halfopen, space/base level. Construction : A completely new design. I found ways to make a spiral in 24 steps round, using a 12 sided pipe template. So, in this level I've made two jumppads and oppossed to it, two player catchers made out of 12 sided pipes, connected to these pipe spiral segments. This enables fast escapes from the deck and returning to where the action is. Although this level looks open, there surtainly are moments of speculating where the opponent is. Situations are changing very fast in this map. I hope you have fun and like it! Known Bugs : -Sometimes a player is slightly blocked for a millisecond at some pipes-brush connections.This bug must be somewhere in the bsp compiler or in the Q3A engine and the collision detection or something I don't know. All brushes are perfectly aligned to the grid. Anyway, it doesn't bother the gameplay too much. -Bots refuse to take the deck-pipecatcher jumppads. I tryed to solve this with bot_roaming entities with increasing weight, but quit doing so because the bots are roaming the rest of map pretty well and give excellent resistance. Read More |
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permalink trajectory
| Trajectory by Mr. LyCon Mostly open two-level arena, this blue map has good balance and flow. Also has a nice camping spot. |
******************************************************************************************** MAP: Trajectory (Trajectory - By Mr.LyCon) [for Quake III Arena] ******************************************************************************************** Title: Trajectory Filenames: Trajectory.pk3, Trajectory.txt Author: Chris "Mr.LyCon" B Jensen (aka Con Artist) Created: March 2002 E-Mail: mrlycon@planetquake.com Web: http://www.quake3house.com se also: htt://www.planetquake.com/cmp Previous Levels: AcidDM1, AcidDM2, AcidDM4, AcidDM5, AcidDM7, AcidCTF1, AcidCTF2, ThaCTFMap, Temple Of Cuthulu_CTF, Predigate, Lunatic Temple of Doom, Lucifer's Hideout, Apocalyptic, Death Arena, Competition Arena, Battle Arena General information: tourney: yes deathmatch: Min 1-2, Ideal 2-3 Player Respawn Points: 20 Bot support (aas): yes new graphics: yes new sounds: no new music: no new models: no Q3A GAMES SUPPORTED Free For All : (Yes) Team Deathmatch : No Tournament : Yes Capture The Flag : No ============================================================================================ Additional Credits: Special Thanks to: Read More |
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permalink twpak0
| twpak0 |
permalink unitooldm4
| Peccary of Destiny by Unitool This is the big enclosed map (ignore this screenie) with the rust colors and the moving marquee lights. Probably too big for two. |
19MAR01
================================================================
Title : peccary of destiny
Filename : tba
Author : unitool
E-mail : unitool@planetquake.net
Description : Quake III: Arena deathmatch level
================================================================
* Description *
Thanks to Pete Parisi and kiltron for their excellent custom textures.
I've converted my arena from the first m3a multi-arena into this little FFA/1v1/2v2 map. I was worried that the map would be too small, but it seems to have turned out ok.
The look of the map has changed a bit from the RA3 version, as has the layout, but it's still very similar, and still quite small. Not knowing where the other players are should be a rare occurrence.
Configured for 4 players in FFA, things can get a little wild. I've included two clips of each kind of ammo, except for the railgun, which has one clip.
* Credits *
Textures from Kiltron (http://www.planetquake.com/meanarena/):
tool_chip_metal_supp1.jpg (recolored)
chipped_marble.jpg
chipped_metalblack03.jpg
tool_kilt_mtlsupport_top.jpg (recolored)
tech_block.jpg
Textures from Pete Parisi's Meatpak (http://www.badmeat.com/)
concrete_greypaneldark.jpg
trim_darktrackbig.jpg
Thanks :
Q3W Level Editing Forum for being a great place to get info and ideas. Thanks to everyone there
who helped me out with the beta testing.
Read More
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|
permalink warmplace
| warmplace |
************************************************************* Title : A Warm Place(Out of context, NIN song) PK3 Name : warmplace.pk3 Date : December 14, 2000 Author : "Dross" Robert Titland Email Address : pumpkin@mt.net Home Page : http://members.nbci.com/dapumkins Build time : a while Botsupport : Yes Suggested Players : 2-6 CTFsupport : no Other maps released q3 : The Purple Room(pplroom.zip)(sucks), Mister Rocket(misterrocket.zip) New Textures : Uses 95% evil textures from all 6 sets I believe. Great work Evil! I included the evil6 readme for more info. Map Info: This map was pretty much built in 2 sittings but it took a while to get lighting and bots to work right. I've got bots do to pretty much everything but grab the quad. I wanted this map to be quick access to where ever you want to go. It really is. The megahealth is hard to get because there's 3 different jumppads for access. There is a secret(hint loading screen) that changes the whole gameplay. Find if you wish. I may release a Team Arena version depending if anyone thinks this map is any good. Let me know what you think! Special Thanks goes to : Zhadum(Bionic Gerbil) for extensive playtesting. Evil Mustache for comments. Bill Brooks over at Qworkshop3.com forums for BSPC help. Halucinating Monkey at quake3world forums for compile help. Planetquake.com/LvL for betatesting. Quake3world.com for betatesting. Flares tutorial provided at http://qw3.stomped.com/tutorials/flares/ by KnightBK. I also snagged the tele shader from dfx1.pk3. I don't know who made the shader, but thanks. Thanks to anyone else I did not mention. Evil Textures info: Get over to http://www.planetquake.com/hfx $Legal crap$ This map is (c)Robert Titland This map may be distributed freely by electronic means (internet and BBS) as long as this txt file remains attached and unchanged. Further distribution by CD or other media only with express consent of the author. |
|
permalink waxxgeo1
| waxxgeo1 |
permalink wdw3dm3
| wdw3dm3 |
permalink zipdm3 | Once Upon A Brush Acid Flashback? Escher gone bad? Dr. Seuss with a copy of Q3Radiant? You decide. This is the most bizarre map. Seriously. |
once upon a brush - March 2002 ___________________ /general information\_____________________________________________________________________ Title : once upon a brush Filename : zipdm3.pk3 Author : Zippie (Joris Veerman) Email Address : j.veerman@student.tudelft.nl Description : 1on1 map or for small 3-4 player ffa's a bit on the experimental side. Additional Credits to : nunuk and sock for organising the contest aardappel friction and tigger for feedback aardappel for the slopy concept gibbie for being gibbie alcatraz for this amazing disclaimer everyone i forgot ____________ /Construction\_____________________________________________________________________________ Editor(s) used : gtkradiant photoshop notepad and mirc Known Bugs : some sparklies due to q3maps shittyness on some ppl's computers the map crashes if they see too much sky (rarely happens) the only solutions to this are either sending hatemail to Id or deleting the blendfunc_add passes from the sky shader, if you dont know how to do this look for tutorials on quake 3 shaders Compile machine : amd 750 mhz, 128Mb Ram QBSP Time : 5 secs Light (-vlight) Time : about 2 hours Vis Time : about 8 hours (yeah i know, but i couldnt be arsed) bspc time : about 1 hour ________________________________ /installation and play procedures\_________________________________________________________ put this file (zipdm3.pk3) in your baseq3 directory to install it to play press ~ to bring down the console and type: /map zipdm3 [enter] _______________________ /Copyright / Permissions\_________________________________________________________________ All original files in this pk3 are Copyright joris veerman, esq, 2001. All other textures, shaders and sound files remain property of their respective Read More |
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permalink ztn3dm1
| Blood Run by ztn This is the High Octane version, meaning it has the BFG. All of ztn's maps have great flow and layout, perfectly demonstrated on this fun classic. |
03/24/2000
================================================================
Title : Blood Run
: Blood Run [High Octane]
Filename : ztn3dm1.pk3
Author : Sten "ztn" Uusvali
E-mail : ztn@planetquake.com
Description : Quake III: Arena deathmatch levels
================================================================
* Play Information *
- Make sure you have the Quake III: Arena point release installed.
For more information, visit http://www.quake3arena.com/
- Unzip the contents of ztn3dm1.zip to your Quake3\baseq3 folder
- Run Quake III: Arena
- From the main menu select Single player then Skirmish. Both of the
maps should appear somewhere on the list, usually at the end.
* Description *
Game type : Free For All, Tourney
Player load : 2 - 8
Respawn spots : 9
New Sounds : No
New Graphics : Yes, all textures (c) 1999-2000 Id Software Inc.
Known issues :
* Author *
Name : Sten "ztn" Uusvali
E-mail: ztn@planetquake.com
Home : http://www.planetquake.com/ztn
* Credits *
Read More
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|
permalink ztn3dm2
| Beatbox by ztn Another great one - use the audio clues (splashing footsteps) to locate enemies. This map has great balance, like all ztn maps. |
02/12/2000 ================================================================ Title : Beatbox Filename : ztn3dm2.bsp Author : Sten "ztn" Uusvali E-mail : ztn@planetquake.com Description : Quake III: Arena deathmatch level ================================================================ * Play Information * - Make sure you have the Quake III: Arena point release installed. For more information, visit http://www.quake3arena.com/ - Unzip the contents of ztn3dm2.zip to your Quake3\baseq3 folder - Run Quake III: Arena - From the main menu select Single player then Skirmish. The map should appear somewhere on the list, usually at the end. * Description * Game type : Free For All, Tourney Player load : 2 - 5 Respawn spots : 5 New Sounds : No New Graphics : No Known issues : * Author * Name : Sten "ztn" Uusvali E-mail: ztn@planetquake.com Home : http://www.planetquake.com/ztn * Credits * - Jeff Yost and the Ramshackle team - Mike Wardwell, Doug "citizen" Suttles and the crew at Cyberathlete Read More |
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